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# 默认忽略的文件
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/shelf/
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/workspace.xml
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2024-7-9-1.py
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<component name="ProjectCodeStyleConfiguration">
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<state>
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<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
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</state>
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</component>
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="USE_PROJECT_PROFILE" value="false" />
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<version value="1.0" />
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</settings>
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</component>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.10" project-jdk-type="Python SDK" />
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</project>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/刘天硕.iml" filepath="$PROJECT_DIR$/.idea/刘天硕.iml" />
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</modules>
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</component>
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</project>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</project>
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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import sys
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import pygame as py
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import time
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#初始化
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py.init()
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py.display.init()
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#创建屏幕
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a=py.display.set_mode((400,320))
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running = True
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#设置小球x、y坐标
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ball_x = 200
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ball_y = 240
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#设置小球x、y坐标速度
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ball_x_speed = 2
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ball_y_speed = -3
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# 显示小球
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ball = py.draw.circle(a, 'blue', (ball_x, ball_y), 10)
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#创建球拍
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qp = py.Rect(160,270,80,20)
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#设置分数
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poins = 0
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#砖块列表
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zk_list = []
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#把砖块添加砖块列表
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for j in range(3):
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for i in range(5):
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r = py.Rect(i*78+14,j*45+35,60,37)
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zk_list.append(r)
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while running:
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# a的背景设为(238,238,238)
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a.fill((238,238,238))
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#判断退出事件
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for e in py.event.get():
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if e.type == py.QUIT:
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running = False
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#球拍的移动
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keys = py.key.get_pressed()#py.key.get_pressed() : 所有按钮是否按下的逻辑值以序列的形式的变量
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if keys[py.K_LEFT] and qp.x > 0 :#py.K_LEFT : 左方向键
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qp.x -= 5
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if keys[py.K_RIGHT] and qp.x < 320 :#py.K_RIGHT : 右方向键
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qp.x += 5
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#球碰到边界的反弹
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if ball_x > 390 or ball_x < 10:
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ball_x_speed = - ball_x_speed
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if ball_y < 10:
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ball_y_speed = - ball_y_speed
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#球碰到球拍的反弹
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if ball.colliderect(qp):#判断球是否碰到球拍
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ball_y_speed = -ball_y_speed
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#球的移动
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ball_x = ball_x + ball_x_speed
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ball_y = ball_y + ball_y_speed
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#球打碎砖块
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for r in zk_list:
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if ball.colliderect(r):#判断球是否碰到砖块
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ball_y_speed = -ball_y_speed
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zk_list.remove(r)
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poins += 1
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# 球碰到下边界
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if ball_y > 310:
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# 终断循环
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running = False
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# 球打完了砖块
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if not zk_list :
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# 创建字体(完美)
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text = py.font.Font(None, 50).render('prefect!!', True, (0, 0, 0))
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# 显示字体(完美)
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a.blit(text, (150, 100))
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time.sleep(5)
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#终断循环
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running = False
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# 画出所有砖块
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for zk in zk_list:
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py.draw.rect(a, 'red', zk)
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# 显示球拍
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py.draw.rect(a, (0, 0, 0), rect=qp)
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# 显示小球
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ball = py.draw.circle(a, 'blue', (ball_x, ball_y), 10)
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# 创建字体(得分)
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text = py.font.Font(None, 30).render(f'poins:{poins}', True, (0, 0, 0))
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# 显示字体(得分)
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a.blit(text, (10, 10))
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#更新显示
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py.display.flip()
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# 把帧率设为100(一帧为每秒更新1篇画面)
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py.time.Clock().tick(50)
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#pygame初始化
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py.quit()
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#结束系统进程
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sys.exit()
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