139 lines
3.2 KiB
Python
139 lines
3.2 KiB
Python
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import turtle
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import random
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import time
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# 设置屏幕
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screen = turtle.Screen()
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screen.title("贪吃蛇小游戏")
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screen.bgcolor("lightgreen")
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screen.setup(width=600, height=600)
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screen.tracer(0) # 关闭自动刷新
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# 创建蛇头
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head = turtle.Turtle()
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head.shape("square")
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head.color("black")
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head.penup()
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head.goto(0, 0)
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head.direction = "stop"
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# 创建食物
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food = turtle.Turtle()
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food.shape("circle")
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food.color("red")
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food.penup()
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food.goto(100, 100)
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# 创建蛇的身体
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segments = []
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# 设置得分
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score = 0
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high_score = 0
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# 记分板
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pen = turtle.Turtle()
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pen.hideturtle()
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pen.penup()
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pen.goto(0, 260)
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pen.write("得分: 0 最高得分: 0", align="center", font=("Arial", 18, "normal"))
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# 控制方向的函数
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def go_up():
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if head.direction != "down":
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head.direction = "up"
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def go_down():
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if head.direction != "up":
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head.direction = "down"
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def go_left():
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if head.direction != "right":
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head.direction = "left"
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def go_right():
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if head.direction != "left":
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head.direction = "right"
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# 移动函数
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def move():
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if head.direction == "up":
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head.sety(head.ycor() + 20)
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if head.direction == "down":
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head.sety(head.ycor() - 20)
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if head.direction == "left":
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head.setx(head.xcor() - 20)
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if head.direction == "right":
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head.setx(head.xcor() + 20)
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# 键盘绑定
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screen.listen()
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screen.onkey(go_up, "Up")
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screen.onkey(go_down, "Down")
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screen.onkey(go_left, "Left")
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screen.onkey(go_right, "Right")
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# 主游戏循环
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while True:
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screen.update()
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# 碰撞边界
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if abs(head.xcor()) > 290 or abs(head.ycor()) > 290:
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time.sleep(1)
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head.goto(0, 0)
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head.direction = "stop"
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for segment in segments:
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segment.goto(1000, 1000)
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segments.clear()
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score = 0
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pen.clear()
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pen.write(f"得分: {score} 最高得分: {high_score}", align="center", font=("Arial", 18, "normal"))
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# 吃到食物
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if head.distance(food) < 20:
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# 随机移动食物
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x = random.randint(-14, 14) * 20
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y = random.randint(-14, 14) * 20
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food.goto(x, y)
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# 增加身体
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new_segment = turtle.Turtle()
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new_segment.shape("square")
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new_segment.color("gray")
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new_segment.penup()
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segments.append(new_segment)
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# 更新分数
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score += 10
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if score > high_score:
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high_score = score
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pen.clear()
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pen.write(f"得分: {score} 最高得分: {high_score}", align="center", font=("Arial", 18, "normal"))
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# 移动身体部分
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for i in range(len(segments) - 1, 0, -1):
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x = segments[i - 1].xcor()
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y = segments[i - 1].ycor()
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segments[i].goto(x, y)
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if segments:
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segments[0].goto(head.xcor(), head.ycor())
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move()
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# 蛇碰到自己
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for segment in segments:
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if head.distance(segment) < 20:
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time.sleep(1)
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head.goto(0, 0)
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head.direction = "stop"
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for segment in segments:
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segment.goto(1000, 1000)
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segments.clear()
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score = 0
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pen.clear()
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pen.write(f"得分: {score} 最高得分: {high_score}", align="center", font=("Arial", 18, "normal"))
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time.sleep(0.1)
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