Signed-off-by: sairate <sairate@sina.cn>

This commit is contained in:
sairate 2025-05-13 16:03:06 +08:00
commit 7931559d85
9 changed files with 204 additions and 0 deletions

3
.idea/.gitignore vendored Normal file
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# 默认忽略的文件
/shelf/
/workspace.xml

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<component name="InspectionProjectProfileManager">
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="PyPackageRequirementsInspection" enabled="true" level="WARNING" enabled_by_default="true">
<option name="ignoredPackages">
<value>
<list size="1">
<item index="0" class="java.lang.String" itemvalue="numpy" />
</list>
</value>
</option>
</inspection_tool>
</profile>
</component>

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<component name="InspectionProjectProfileManager">
<settings>
<option name="USE_PROJECT_PROFILE" value="false" />
<version value="1.0" />
</settings>
</component>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="MaterialThemeProjectNewConfig">
<option name="metadata">
<MTProjectMetadataState>
<option name="migrated" value="true" />
<option name="pristineConfig" value="false" />
<option name="userId" value="21c1c7ee:193388d497c:-7ff9" />
</MTProjectMetadataState>
</option>
</component>
</project>

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.idea/misc.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Black">
<option name="sdkName" value="Python 3.10 (snake)" />
</component>
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.10 (snake)" project-jdk-type="Python SDK" />
</project>

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.idea/modules.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/snake.iml" filepath="$PROJECT_DIR$/.idea/snake.iml" />
</modules>
</component>
</project>

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.idea/snake.iml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<module type="PYTHON_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$">
<excludeFolder url="file://$MODULE_DIR$/.venv" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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.idea/vcs.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

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main.py Normal file
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import turtle
import random
import time
# 设置屏幕
screen = turtle.Screen()
screen.title("贪吃蛇小游戏")
screen.bgcolor("lightgreen")
screen.setup(width=600, height=600)
screen.tracer(0) # 关闭自动刷新
# 创建蛇头
head = turtle.Turtle()
head.shape("square")
head.color("black")
head.penup()
head.goto(0, 0)
head.direction = "stop"
# 创建食物
food = turtle.Turtle()
food.shape("circle")
food.color("red")
food.penup()
food.goto(100, 100)
# 创建蛇的身体
segments = []
# 设置得分
score = 0
high_score = 0
# 记分板
pen = turtle.Turtle()
pen.hideturtle()
pen.penup()
pen.goto(0, 260)
pen.write("得分: 0 最高得分: 0", align="center", font=("Arial", 18, "normal"))
# 控制方向的函数
def go_up():
if head.direction != "down":
head.direction = "up"
def go_down():
if head.direction != "up":
head.direction = "down"
def go_left():
if head.direction != "right":
head.direction = "left"
def go_right():
if head.direction != "left":
head.direction = "right"
# 移动函数
def move():
if head.direction == "up":
head.sety(head.ycor() + 20)
if head.direction == "down":
head.sety(head.ycor() - 20)
if head.direction == "left":
head.setx(head.xcor() - 20)
if head.direction == "right":
head.setx(head.xcor() + 20)
# 键盘绑定
screen.listen()
screen.onkey(go_up, "Up")
screen.onkey(go_down, "Down")
screen.onkey(go_left, "Left")
screen.onkey(go_right, "Right")
# 主游戏循环
while True:
screen.update()
# 碰撞边界
if abs(head.xcor()) > 290 or abs(head.ycor()) > 290:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
for segment in segments:
segment.goto(1000, 1000)
segments.clear()
score = 0
pen.clear()
pen.write(f"得分: {score} 最高得分: {high_score}", align="center", font=("Arial", 18, "normal"))
# 吃到食物
if head.distance(food) < 20:
# 随机移动食物
x = random.randint(-14, 14) * 20
y = random.randint(-14, 14) * 20
food.goto(x, y)
# 增加身体
new_segment = turtle.Turtle()
new_segment.shape("square")
new_segment.color("gray")
new_segment.penup()
segments.append(new_segment)
# 更新分数
score += 10
if score > high_score:
high_score = score
pen.clear()
pen.write(f"得分: {score} 最高得分: {high_score}", align="center", font=("Arial", 18, "normal"))
# 移动身体部分
for i in range(len(segments) - 1, 0, -1):
x = segments[i - 1].xcor()
y = segments[i - 1].ycor()
segments[i].goto(x, y)
if segments:
segments[0].goto(head.xcor(), head.ycor())
move()
# 蛇碰到自己
for segment in segments:
if head.distance(segment) < 20:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
for segment in segments:
segment.goto(1000, 1000)
segments.clear()
score = 0
pen.clear()
pen.write(f"得分: {score} 最高得分: {high_score}", align="center", font=("Arial", 18, "normal"))
time.sleep(0.1)